

Table of Contents for Volume #21: Chapter 1- Intro, Chapter 2- What is Hard Surface UV Mapping? Chapter 3- 3D Model Preparation Tips and Gotchas, Chapter 4- Breaking Up Model Layer into Easier to Unwrap Pieces, Chapter 5- Importing Model Into 3D Coat & Surface Materials/Paint Objects Visibility, Chapter 6- Interior Compartment UV Unwrap, Chapter 7- Exterior Compartment UV Unwrap, Chapter 8- Rear Hatch Plate UV Unwrap, Chapter 9- Front Wing Rotators UV Unwrap, Chapter 10- Front Wing Thrusters UV Unwrap, Chapter 11- Front Wings UV Unwrap, Chapter 12- Upper Laser Cannons UV Unwrap, Chapter 13- Lower Laser Cannons UV Unwrap, Chapter 14- Cockpit UV Unwrap, Chapter 15- Tail Fin UV Unwrap, Chapter 16- Rear Wing Thrusters UV Unwrap, Chapter 17- Rear Wings UV Unwrap, Chapter 18- Rear Wing Rotators UV Unwrap, Chapter 19- Rear Compartment UV Unwrap, Chapter 20- Tail Fin Support UV Unwrap, Chapter 21- Cockpit Nose UV Unwrap, Chapter 22- Top Cap Panel UV Unwrap, Chapter 23- Compartment Doors UV Unwrap, Chapter 24- Rear Fins UV Unwrap, Chapter 25- Export to UV Unwrapped Model to Lightwave, Chapter 26- Final. In this course easy to use work-flow tips and concepts are discussed and demonstrated to get you UV Mapping your 3D models quickly and efficiently. UV Mapping for a lot of 3D artists can be a frustrating task.
3D COAT FREE STUDENT MP4
36 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ģD Coat 4.5- Volume #21- Hard Surface UV Mapping In this twenty-first video volume of 24 volumes 3D Instructor Adam Gibson goes through a project based session of Hard Surface UV Mapping of a multi-mesh layered sci-fi vehicle. Table of Contents for Volume #22: Chapter 1- Intro, Chapter 2- Import Settings and Orthagonal Views, Chapter 3- Ship Nose Panels (Part One), Chapter 4- Ship Nose Panels (Part Two), Chapter 5- Ship Nose Rivots and Cockpit Glass Frame Rivots, Chapter 6- Soldier Compartment Panels, Chapter 7- Engine Compartment Panels, Chapter 8- Soldier Compartment Door (Outer Detail), Chapter 9- Fin Detail (Top and Rear), Chapter 10- Fin Panels (Top and Rear), Chapter 11- Wing Rotator Panels (Front and Rear), Chapter 12- Wing Panels and Bevels, Chapter 13- Front Wing Panels, Chapter 14- Soldier Compartment Door Edging, Chapter 15- Front Wing Bevels, Chapter 16- Final.

*Content Folder Included: Drop Ship 3D Model and 3D Coat Project File. Topics: Import Settings, Orthagonal Views, Brush Types, Brush Size, Depth Channel Settings, Panel Design/Flow.
3D COAT FREE STUDENT HOW TO
Learn how to use 3D Coat’s powerful toolset to create Sci-Fi Style Panels, Bevel and Rivots to bring realism and detail toyour 3D models. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ģD Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting In Part One of this project based tutorial 3D Instructor Adam Gibson demonstrates how to sculpt Normal Map Detail on a Sci-Fi Dropship. Table of Contents for Volume #23: Chapter 1- Intro, Chapter 2- Thruster Ring Panels Alpha Brush, Chapter 3- Engine Compartment Detail (Part One), Chapter 4- Engine Compartment Detail (Part Two), Chapter 5- Engine Compartment Detail (Part Three), Chapter 6- Top Fin and Engine Compartment Detail, Chapter 7- Thrusters Detail, Chapter 8- Soldier Door Detail, Chapter 9- Thruster Rotator Detail, Chapter 10- Smart Material Set-Up (Input Map Creation), Chapter 11- Cockpit Glass, Chapter 12- Guns (Metal and Rust) Smart Materials, Chapter 13- Extra Paint Detail, Chapter 14- Adding Stenciled Symbols to Engine Compartment, Chapter 15- Export Textures from 3D Coat, Chapter 16- Importing and Setting-Up Textures in Lightwave. *Note: This tutorial is Part 2 to “3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting”. New!! Sci-Fi Alpha Brush Collection- Volume #3 & Sci-Fi Dropship Model and Textures. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes. Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave.

3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat’s powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship.
